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Tiger Style rewrite

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The King of Swords:
I dont think its totally broken, but it is certainly above the power level Id be comfortable with. Thus my concern.
You're missing my point. :)
A Grand Daiklave adds +12L damage, and has the piercing tag. You could equate that to +16L. Razor Claws deal +5L. Assume the same magical materials, strength rating and such. There's a gap of +11L.

Now, add in the Tiger Style Charms. The form adds +5L, narrowing the gap. Then you add in +5L post-soak damage, and 10s count as two successes. Let's say that +5L post-soak damage is equivalent to +8L raw damage. Doubling 10s on the damage roll amounts to increasing damage dealt by 10%. You're clearly edging ahead now—but you're comparing a Tiger Stylist using two Charms and the Form to a Meleeist using nothing but his Artifact weapon.

It may be that Tiger Style is stacking too much damage. It's most likely that it can throw around instakills conveniently. But this is not something new, or that you can't achieve with a simple Artifact *** and 0m attacks.
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Tiger Style
Weapons and Armor: Tiger Style treats attacks with tiger claws and razor claws as unarmed. This style is compatible with light and medium armor.

Crimson Leaping Cat Technique
Cost: 3m; Mins: Martial Arts 2, Essence 1; Type: Reflexive
Keywords: Combo-OK
Duration: Three actions
Prerequisite Charms: None

With its twisting, sinuous grace, the tiger seems like to fly into the sky, but it belies such miracles to instead twist the head off of its prey with a terrible swat. While this Charm is active the martial artist may Jump with a reflexive Move action. This takes the place of both the character’s Move action on the tick it is used and the character still cannot Jump more than once per action. If the character Jumps to close the distance with a foe and attempts any unarmed Martial Arts attacks against them on the same tick, this Charm also adds (Martial Arts) to the raw damage of any of those attacks if they should hit.

Striking Fury Claws Attack
Cost: 4m; Mins: Martial Arts 3, Essence 1; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Crimson Leaping Cat Technique

The tiger stylist, when provoked, is not one for subtlety. With a terrifying roar and flashing blue-and-gold talons trailing her fingers or weapons, the martial artist leaves bloody furrows in her foes. Using this Charm to enhance an unarmed Martial Arts attack adds the character’s Martial Arts rating to its post-soak damage in Step 8 of resolution.

Tiger Form
Cost: 5m; Mins: Martial Arts 3, Essence 2; Type: Simple (Speed 3)
Keywords: Form-type
Duration: One scene
Prerequisite Charms: Striking Fury Claws Attack

The martial artist crouches low and spreads his hands wide, ready to move or strike in any direction with savagery and surprising purpose. While this Charm is active the martial artist’s unarmed Martial Arts attacks increase their Damage trait by (his Martial Arts) and they deal lethal damage if they would otherwise inflict bashing. The martial artist ignores the -1 external penalty to his non-reflexive physical actions when prone (Exalted, p. 144), and while fighting prone his low profile and swift movements on the ground provides him with +1 DV against others’ attacks.

Raging Tiger Pounce
Cost: —(+1m); Mins: Martial Arts 4, Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Tiger Form

This Charm permanently enhances Crimson Leaping Cat Technique. By adding one mote to its cost, the martial artist can extend its duration to One scene. If the martial artist has also activated Tiger Form, any attack that gains damage dice from Crimson Leaping Cat Technique automatically knocks its target prone unless they benefit from supernatural balance.

Spine-Shattering Bite
Cost: 4m; Mins: Martial Arts 4, Essence 2; Type: Supplemental
Keywords: Combo-OK, Crippling, Obvious
Duration: Instant
Prerequisite Charms: Raging Tiger Pounce

Taking his foe in hand or mouth, the martial artist gives a brutal shake, twisting the target about like a ragdoll. An unarmed Martial Arts attack enhanced with this Charm counts 10’s on the damage roll as two successes. As long as the attack inflicts at least one level of damage, the target must roll to overcome being stunned (Exalted, p. 153). The difficulty of this roll is never lower than the martial artist’s Essence.

Stalking Cat Movement Meditation
Cost: 4m; Mins: Martial Arts 4, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Tiger Form

Gliding swiftly and silently, the tiger stalks its prey from what seems like every angle. While this Charm is active, the martial artist can more easily stay hidden, ignoring any environmental external penalties or difficulty increases on his Stealth rolls to stay undetected. He also ignores any circumstantial penalties to his dice pools or difficulty increases the Storyteller assesses to remain hidden while dashing or jumping.

Leap from Cloaking Shadows Attack
Cost: —; Mins: Martial Arts 5, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Stalking Cat Movement Meditation

With a powerful leap from hiding the tiger breaks out one of the herd and swiftly kills it, leaving the rest to scatter in terror. He does so with consummate ease. This Charm permanently enhances the martial artist’s use of Stalking Cat Movement Meditation. While that Charm is active, when the Tiger stylist makes an unexpected attack from hiding, he may apply Striking Fury Claws Attack and (if he knows it) Spine-Shattering Bite to the unexpected attack at no mote cost. They still count as Charm activations and must be activated separately or in a Combo as normal.

Celestial Tiger Hide
Cost: —; Mins: Martial Arts 4, Essence 3; Type: Permanent
Keywords: Form-Enhancing (2)
Duration: Permanent
Prerequisite Charms: Tiger Form

The martial artist must commit another two motes when he activates Tiger Form. While Tiger Form is active, he now gains (Martial Arts + Essence) natural bashing and lethal soak, and (Essence) natural bashing and lethal Hardness.

Angry Predator Frenzy Style
Cost: 5m, 1wp + 2m per counterattack; Mins: Martial Arts 5, Essence 3; Type: Extra Action
Keywords: Combo-OK, Counterattack, Obvious
Duration: One action
Prerequisite Charms: Spine-Shattering Bite, Leap from Cloaking Shadows Attack, Celestial Tiger Hide

Teeth, and claws, and fury. These are the hallmarks of the striking tiger, the enraged beast. Done stalking, done hiding, the Tiger stylist unleashes an unforgiving whirlwind of attacks. This Charm is a flurry of up to (Essence + 1) unarmed Martial Arts attacks against one or more valid targets, ignoring Rate restrictions, multiple action penalties and imposing only the highest DV penalty of any one attack in the flurry. In addition, for the rest of the action the martial artist may perform unarmed Martial Arts counterattacks against aggressors by paying two motes per counterattack. The motes spent to perform a counterattack are not committed.
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Stolen ;-)


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Looks like good stuff.
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Angry Predator Frenzy is too expensive to be appealing, tactically.   Make it variable cost.  2m per action, up to essence +2 actions, which can either be constructed as a magical flurry or can be purchased in step 9 of attack resolution as counterattacks.   Something like that 2m per attack, 1wp.

Striking Claws remain  better than FSS

CTH, Should note that hardness remains non stackable.

Leap From Cloaking Shadows provides such a narrow tactical option as to not really be desrving of a seperate charm slot.   Esp not one placed higher than its pre-requisite.  Its just not very versatile as far as benefits go. 

otherwise cool
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JiveX:
Angry Predator Frenzy is too expensive to be appealing, tactically.   Make it variable cost.  2m per action, up to essence +2 actions, which can either be constructed as a magical flurry or can be purchased in step 9 of attack resolution as counterattacks.   Something like that 2m per attack, 1wp.
Too cheap, but I like the basic idea.
JiveX:
Striking Claws remain  better than FSS
Very no.
JiveX:
CTH, Should note that hardness remains non stackable.
This is one of those situations where I'm prepared to purposefully leave that kind of information out of an individual Charm. Spite.
JiveX:
Leap From Cloaking Shadows provides such a narrow tactical option as to not really be desrving of a seperate charm slot.   Esp not one placed higher than its pre-requisite.  Its just not very versatile as far as benefits go.
Good point.
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Why does the form grant pretty much TMA-level benefits?
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Really, I'm just happy that every Charm makes sense and has an understandable effect now.

Incidentally, are you putting your re-writes on the wiki, or do you plan to put them in a future pdf or something?
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mercucio:
Why does the form grant pretty much TMA-level benefits?
Do you have any suggestions?
Zelbinnean:
Incidentally, are you putting your re-writes on the wiki, or do you plan to put them in a future pdf or something?
I'm keeping stuff I've done that's worth reading in the PDFs linked in my signature. I don't really bother with the wiki anymore; it's more work than it's worth.
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Plague of Hats:
mercucio:
Why does the form grant pretty much TMA-level benefits?
Do you have any suggestions?
Lemme dig up my SotM to see what the form originally did, then give an hour or two to ponder.
"Mercucio's right, but I'll be damned if I don't weasel my way out of admitting it".
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"Interesting. I'd make an admission here, but I don't think Mercucio needs one of those in his sig."
 - Rook077, not realizing I can sig this too

Mercucio: You know, Lucien really needs a MercgradeTM
The Demented One: Oh god, I hope that phrase makes its way into your signature.
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Plague of Hats:
JiveX:
Striking Claws remain  better than FSS
Very no.
Could you explain why? I'm not seeing it.
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Limited Reagent:
Plague of Hats:
JiveX:
Striking Claws remain  better than FSS
Very no.
Could you explain why? I'm not seeing it.


They can only be used with punches, kicks, and a very specific kind of weapon, and have armor use restrictions.

F&SS can be used with grand daiklaves and any kind of armor that you want.
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Adamant Siaka:
They can only be used with punches, kicks, and a very specific kind of weapon, and have armor use restrictions.

F&SS can be used with grand daiklaves and any kind of armor that you want.
Also, non-variable cost and Obvious.
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Plague of Hats:
Adamant Siaka:
They can only be used with punches, kicks, and a very specific kind of weapon, and have armor use restrictions.

F&SS can be used with grand daiklaves and any kind of armor that you want.
Also, non-variable cost and Obvious.

So you think the restrictions on weapons and armor, as well as the flat cost and Obviousness of it are downsides enough to not only make up for the -1m cost, but also to reduce it from Solar-level to CMA-level?

I suppose I can see the armor restriction, but you can still get some pretty awesome razor claws, especially if you make an Artifact 3 version. The non-variable cost and Obvious keyword don't seem like very significant downsides.
Ever-Cascading Torrent of Glory - a compendium of The Demented One's Charms.

1E Sidereal-style map of Creation: (4x3) (8x5)

"What is that shiny thing in the distance?"
"Death."


Punching armies to death with a tactical nuclear weapon disguised as a fist.
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Plague of Hats:
Stalking Cat Movement Meditation


I may be the only one, but most of the time a cool stunt suffices for my players to overcome possible limitations to reestablish surprise, for this reason I wouldn't find this charm very useful.

Plague of Hats:
Celestial Tiger Hide


What catches my attention is the essence minimum, was it very wrong for this charm to be at ess 2?

Plague of Hats:
Angry Predator Frenzy Style


I'm not quite convinced by this one, the scene counterattack effect was something cool from the original version. Maybe this could also be linked to the Form in some way, it might give a counterattack per action and some flurry benefit while the form lasts.

I'm not a charm wiz, so I can only give my humble opinion, also, I'm very interested to know what exactly were the problems you decided that needed a fix for this style. I recall some people considering not so broken, or only slightly overpowered. I see you're making it more integrative and making each charm worthy or at least that's what i've been able to analyze so far.
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